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    September 23, 2003
    Curious Nortel
   

Ed Juskevicius from Nortel asked Glorianna the following question:
"How much bandwidth will early adopters/pioneers of camera phones need (and how will that need to change with time) to enable pictures and then (later) movies of what I am experiencing (while I walk around) to be shared with other people over my wireless connection? Today, I heard it said that existing technology makes the sending of a video take a long, (too) long time. This is, I believe, a function of available bandwidth over the airwaves. So, how much will be needed (i.e. what will be the minimum amount) to fuel the next cycle of technology adoption/innovation/adoption, etc?"

==========
Glorianna asked us to answer. Here's my take:

The poetic answer is "as much as is needed to make the experience of making a story with a phone be no different from making a story with a canvas and a brush - you find the paint, you place a stroke, and you see the result. so think of story with the phones as many people painting"

The applied answer is "in any technological innovation that tries to present a new interface to an existing media form (e.g. phones being used as devices for making audiovisual stories) there are two ways of going about it: one is to try and give the users a maximum amount of bandwidth hoping that it will help them ignore the inconvenience of the new medium; the other way is to accentuate the imperfect nature of the technology thus allowing for a different type of end artifact to emerge (i.e. the stories you are to make with the cell phone are to be inherently and uniquely different from the stories that one makes with an ordinary camera). Assuming the latter as our objective (since the unlimited wireless bandwidth is not yet feasible), three conditions seem to be reasonable:
(1) amount of bandwidth at the minimum is to be in an inverse proportion to the amount of interface interaction possible within the device. In other words, the more in-device processing is possible, the less demand for bandwidth is required. A more precise ratio, taking into account the speed of the cell's CPU, monitor clock, and most popular functions, can be derived if necessary.
(2) amount of bandwidth is in direct relation to the following axis: on the least-bandwidth side of the spectrum we have the use of a phone as a control mechanism; on the most-bandwidth side is the use of the phone as a media-gathering device. It's a scale; the closer you get to using the cell as a control device for a variety of media, the less bandwidth you will require. As we know, creative process is not only about creating your own but also changing someone's - and for that many narrow-bandwidth scenarios might be derived.
(3) i envision the biggest consumer of bandwidth in the cell networks of the future be not the content itself but the axillary traffic resultant from the group nature of creative interfaces. Call it the ICQ syndrome - when too many people are on the network, the mere pinging of the participants becomes a burden. This is significantly more so in diverse media applications where the amount of different types of exchange between audiovisual cell clients is bound to increase dramatically. Therefore, the third condition is: the amount of bandwidth is to be proportionally dependent on the amount of group interaction to be found within the cell media networks of tomorrow."

    posted by glorianna at 09:26 PM :: comments (9173)
    September 12, 2003
    'here comes the train' + 'in the station'
   

train.jpg In_the_s.jpg

    posted by glorianna at 04:27 PM :: comments (3560)
    September 11, 2003
    origin of bug and debug
   

Beb sent me this fun piece of trivia:
According to the US Naval Historical Center the first
computer bug was logged on September 9, 1945 at 15:45:
"Moth found trapped between points at Relay # 70, Panel F,
of the Mark II Aiken Relay Calculator while it was being
tested at Harvard University, 9 September 1945. The
operators affixed the moth to the computer log, with the
entry: "First actual case of bug being found". They put out
the word that they had "debugged" the machine, thus
introducing the term "debugging a computer program".

    posted by glorianna at 08:48 AM :: comments (2585)
    September 09, 2003
    bright lights and colors
   

neon.jpg duck.jpg

    posted by barbara at 05:58 PM :: comments (2047)
    September 05, 2003
    night time adventures
   

pool.jpg fenway.jpg

yesterday i went to play pool over by fenway park. trying to rack balls while holding the phone and watching the time meter tick away is quite a challenge! i didn't get finished in time, so for those who are observant and note that the black ball is in the wrong place by the movies end - fear not - i fixed it! the foggy night made fenway park look most mysterious, with the floodlights still shining at 1am.

    posted by aisling at 05:17 PM :: comments (2178)
    September 04, 2003
    genetic motion and approaching yellow
   

genetic.jpg yellow.jpg

    posted by glorianna at 04:49 PM :: comments (3154)
   
    more switzerland!
   

swissflag.jpg cablecar.jpg

fast and scary

    posted by paul at 04:48 PM :: comments (5002)
   
    switzerland!
   

mountain.jpg mountain02.jpg

can you hear the swiss cowbells?

    posted by paul at 04:46 PM :: comments (8749)
   
    low res mobile video
   

as we all know creating and watching videos made with the phone cameras, it we need a more direct interface if we are going to really exchange videos as part of our everyday activity. What interests me most at the moment are the aesthetics of the communication. The movies that I think are richly communicative tend to be more about the impressions of light than about explicit action or traditional story. It would be useful for us to dialog about the specific aesthetic qualities of individual movies as well as about the computational mechanisms that could make exchange more immediate, improvisational, fun etc.

    posted by glorianna at 01:16 PM :: comments (2978)
     
   
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Curious Nortel
'here comes the train' + 'in the station'
origin of bug and debug
bright lights and colors
night time adventures
genetic motion and approaching yellow
more switzerland!
switzerland!
low res mobile video
   
aisling
ali
barbara
glorianna
hyun
paul
   
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